Civilization II is similar to the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials," and technologies included. The graphics (greatly improved with clickable links and movable windows) have been changed from top-down view to isometric representation. The Artificial Intelligence, or AI, was improved upon as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original Civilization) by now making the computer player go through the same production requirements as the human player.
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As in the original Civilization, there are two paths to victory in this game: to conquer every other civilization, or to build a spaceship and be the first to reach Alpha Centauri. The latter can be much more difficult because there are a limited number of turns in the game, ending in the year 2020. If the spaceship does not reach Alpha Centauri by then, the game will simply end. The player can continue playing after all civilizations have been conquered, the spaceship has reached its destination, or the year 2020, but there will no longer be any scoring. The sooner a player conquers every other civilization, or the spaceship arrives, the better as far as scoring is concerned. However, there are many things that can be done to gain points, so it occasionally is better to hold off victory to gain more points by, say, researching extra technologies or building another Wonder or growing the population.
There is a scoring system that will measure how well the player did. Each happy citizen contributes two points, each content citizen contributes one point, and each unhappy citizen contributes zero points. This means that the higher the population of your civilization, the higher you can expect your score to be. Clever players may increase the luxury rate to the maximum (depending upon their government type) right before the very end of the game in order to inflate their scores. Each wonder of the world will add 20 points to the end score. Each square with pollution deducts ten points. The final score will give a civilization percentage. The higher this percentage is, the better. Finally, a title will be given to the player. Particularly good ones include "Lion-Hearted" and "the Great," with the greatest obtainable title being "The Magnificent."
As in the original Civilization, no more than seven civilizations may exist at one time, and any destroyed early are reincarnated by another of the same color. During a game, each color in play will be represented by only one of the civs listed in its row, shown below. Barbarians do not act like regular NPCs in this game (they just attack and pillage); they can take over a city and produce units (but will not produce Settlers to expand). Turns are taken in the order of colors shown below.
Secondly, as in Civ1, there are 3 types of spaceship improvements: Spaceship Component (prerequisite: Plastics), Spaceship Module (Superconductor), and Spaceship Structural (Space Flight). These are built to complete the spaceship, which is said to be launched from the civilization's capital city. Construction (or flight) ceases if the capital is captured. There is a minimum number of each type required to launch, and there is a maximum number of each that can be used in the overall construction of the spaceship. Note: using the maximum configuration greatly improves the score obtained with a successful landing; but if trying to beat another power a player may build the minimum number of modules but with maximum propulsion and fuel, to get there faster.
Test of Time included a version of the old Civilization II campaign, with only a few minor changes. Cosmetically, however, it looked quite different, with all-new art and animated units. Test of Time also offered the option to undertake the Extended Original campaign, which was identical to the Original except that the "pink" slot for a civilization was occupied by aliens on Alpha Centauri. When one built the Alpha Centauri spaceship, instead of ending the game, it unlocked a secondary tech tree and allowed the player to battle the Centaurians.
The Elves, Humans and Infidels are most suited to the Surface World, while the Merfolk are most suited to the Undersea World, the Stygians and Goblins to the Underground World, and the Buteo to the Cloud World. However, all civilizations initially have access to the Surface World, and, as the game progresses, acquire access to all of the Worlds.
The Midgard scenario centers around the impending escape of the evil wizard Volsang, who was sealed away many centuries prior to the scenario's opening. The seven civilizations have entirely forgotten about the existence of Volsang, and so the weakening of his bonds has gone unnoticed. At the opening of the scenario, Volsang's forces begin to multiply and threaten the civilizations: most immediately the nearby Infidels, but eventually all. 2ff7e9595c
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