Commandos 2 download for pc is a strategy video game that was released in 2020. In this game, players control a squad of commandos from different units and complete various tasks during the second world war. The gameplay of this commandos 2 HD remaster game is very interesting where you make a different strategy to win the mission. Commandos 2 game for pc you can play on different platforms like Microsoft windows, playstation 4, Xbox One, Nintendo switch and Linux.
Commando 2 download
Gameplay of the commando 2 game for pc is similar to the previous version of the commando game. In this game, the player takes the role of an allied officer who controls a commando group and each commando has different skills and abilities that they can use in 22 different missions. Each mission has a different objective that the player has to complete to win the game and in some missions, clues are already outlined so players take advantage to complete the mission easily.
The objective is divided into further two parts primary and secondary. In the primary objective player have to make a plan of an escape route, search out important items on the map and in secondary objective consist of optional activities. In each mission, the player leads a commando group but in some missions, players start with a few commandos to take control of other players by helping them rescue from prison.
The game views different players which control any squad of different commandos apart from the different units as they hide at the back of their enemy lines for accomplishing different missions in the second world war in the middle of 1941 and 1944, that can help them in thwarting the battle efforts of the Japanese and the German people.
Many improvements have been made to the gameplay from the earlier versions such as the potential for using weapons of the enemy and exploring inner locations, the addition of three new commandos, several different skills for the authentic six members apart from their other potentials, and a lot of new equipment for helping in protection against the enemy.
Quite similar to all the earlier versions, commandos 2 shows us the player taking the responsibility of an allied officer who is in charge of controlling a commando group each one of which has a unique set of skills and abilities that can be used by those who participate in a sequence of twenty-two different missions and two different stages.
Each one of the missions shows the player keeping control of a set of commandos although in few missions the players start with some commandos to use you can gain control of other players by getting in touch with them in the location where the mission is conducted or rescuing them from the prison.
Hence, after knowing all this we are sure you would want to play this game real soon. You can play it by downloading the file and installing it on your PC. You are assuredly going to enjoy playing this game a lot because of the amazing features that it offers.
Commandos 2: Men of Courage is a real-time tactics video game, developed by Pyro Studios, published by Eidos Interactive, and released on September 20, 2001. It is a sequel to Commandos: Behind Enemy Lines and the second installment of the Commandos series, and is the only strategy game of the series to be designed not only for Microsoft Windows, but also for PlayStation 2 and Xbox. The game sees players taking control of a squad of commandos, along with various allied units, as they sneak behind enemy lines to accomplish various missions in World War II, between 1941 and 1944, that will help them to thwart the war efforts of the Germans and the Japanese. The game features several improvements to the gameplay from its predecessor, including the ability to use enemy weapons and explore interior locations, the inclusion of three new commandos, a number of new skills for the original six members along with their other abilities, and new pieces of equipment to help overcome the enemy.
Much like its predecessor, Commandos 2 sees the player taking on the role of an allied officer in charge of directing a group of commandos, each with a different set of skills and abilities that they can use, who take part in a series of twenty-two missions - two training stages to get used to controlling the commandos; ten story missions; and ten bonus missions that feature unique challenges and situations to complete, but are only accessible after each story mission is completed, if the player acquires a set of books marked "BONUS" within each of them. Each mission in the game features a series of objectives, divided between main and secondary, that the player needs to complete in order to finish a mission, including securing an escape route from an area, as well as clues to where players can find supplies or locate useful assets to help them with their mission; while briefings for each mission outline most objectives and clues, others are provided through completing current objectives or clues the player has knowledge of (i.e. If an objective is to contact someone and the player completes this, the contact might provide an additional objective and/or clue for the player to use).
Much like Behind Enemy Lines, each mission features the player having control of a subset of commandos, though in some missions, the player begins with a few commandos to use, but can gain control of others through either contacting them somewhere in the mission's location, or rescuing them from imprisonment. The original six from the previous game are once more available for use, though some have a few notable improvements in how they can be used - the Green Beret can now climb telephone poles and traverse their cables, can jump out of windows, and can carry small containers around; the Sniper can climb up telephone poles to use them as sniping positions; the Spy can now not only direct soldiers and lieutenants to look somewhere else, but can order soldiers and enemy staff to move somewhere else if disguised as an officer, while his syringe can now daze, knock out, or kill an enemy, depending on the number of doses they are given; the Diver now kills enemies by throwing knives at them, and now carries a grappling hook that can be used to traverse walls or set up a trip-wire to knock out enemies; the Driver can now set up traps, both lethal and non-lethal; and the Sapper can now use a mine detector to find buried mines and dis-arm them, as well as set-up mines to eliminate infantry and armoured vehicles. Along with these six, the players also gets control over three new members to use, including: the Thief, who is the most agile of the group, can climb in and out of windows and through small holes, hide in tight spaces, climb and traverse telephone poles and cables like the Green Beret, and unlock metal containers and some doors with his lockpicks; the Seductress, who acts like both the Spy and the Sniper, in that when disguised she can use her lipstick to distract enemy soldiers, but can't fool officers, and when not disguised, she can use a sniper rifle to take out enemies; and Whiskey, a dog who the commandos can use to trade items between them, as well as bark near enemies to distract them. In addition to the commandos, players also gain control of allied units, most of whom can be equipped with weapons and placed in four different combat stances, including firing out of windows and crouching down, and thus be used to combat enemies when needed.
Other new features include the player being able to explore interior locations and underwater locations, facing additional threats such as wild animals and Gestapo soldiers, the ability to salvage enemy weapons from their bodies to use when needed, such as rifles and sub-machine guns, the ability to use multiple cameras to survey a mission's location, the ability to hide bodies in bodies of water or amongst certain objects such as reeds, and the inclusion of new equipment - binoculars, flamethrowers, molotov cocktails, smoke grenades, rope ladders, gas grenades, canned food and first aid kits. While the various gameplay mechanics from Behind Enemy Lines are still used, such as line of sight, the ability to view enemy positions, and other enemy behaviours, such as investigating suspicious sounds or reacting to alarms, a number of areas received notable changes - All commandos can wear enemy soldier uniforms, though unlike the Spy, the effect last only for a limited time and as long as they stay out of close range of enemies; cars and lorries can be driven by all commandos, but armoured cars require the Driver, and Tanks need both him and the Sapper; the inventory system is a grid-like space, with objects taking up a certain number of spaces depending on their size; enemies now display a line of sight when detecting something in their view, which is orange for something that has caught their interest, blue if they spotted something suspicious, and red if they have seen a commando; and commandos will be shot on sight if they are discovered by the enemy, rather than captured, while alarms last for a while before they eventually end, although guards will investigate the area that triggered it.
In May 1941, commandos Paul Toledo and Natasha Nikochevski capture an Enigma machine and its codebook in a German submarine base at La Pallice in La Rochelle, France. While Natasha leaves the base, Toledo is ordered to stay behind with the Enigma to assist the other commandos (Jack O'Hara, Thomas Hancock, James Blackwood & René Duchamp) when they arrive at daybreak to rescue the crew of a Royal Navy submarine, the E-423, sheltered and under heavy guard in a submarine pen. They destroy the base's anti-aircraft guns and torpedo warehouse before escaping in the submarine.[6]
While in the North Sea, the Royal Navy submarine is caught and forced to surface in the frigid waters after being depth charged by a German destroyer. The enigma machine is confiscated and the entire crew captured with the exception of Blackwood and Hancock, both of whom evaded capture. After rescuing the crew, the commandos proceed to recover the Enigma and disable the destroyer's main guns and boiler room. Under orders that the Enigma be hastily brought to England, O'Hara and Duchamp takeoff in a Fieseler Fi 156, while the rest escape in the submarine.[6] 2ff7e9595c
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